BA (Hons) Games Art

Duration

3 years / 4 years with placement year*

Institution code

L28

UCAS Code

3 years W280 / 4 years W282

An overhead digital drawing of a chamber within a hexagonal tower, showcasing a staircase, a star-shaped light centerpiece, soft wall lighting, a large bed, and a cupboard.
An overhead digital drawing of a chamber within a hexagonal tower, showcasing a staircase, a star-shaped light centerpiece, soft wall lighting, a large bed, and a cupboard.

Fletcher Cooper

A digital drawing of a white bedroom with an upstairs floor surrounded by brick walls. The lower level includes a bed, bookshelf, and desk, with two chandeliers hanging from the ceiling, while a staircase leads to an empty upper floor.
A digital drawing of a white bedroom with an upstairs floor surrounded by brick walls. The lower level includes a bed, bookshelf, and desk, with two chandeliers hanging from the ceiling, while a staircase leads to an empty upper floor.

Fletcher Cooper

A digital drawing of a circular Alice in Wonderland set, featuring a heart-shaped throne, three large playing cards, and the Cheshire Cat’s grin. Next to the throne is a table with a teapot and cups, while grass, toadstools, and a golden pocket watch decorate the floor, all framed by black and red diamond shapes.
A digital drawing of a circular Alice in Wonderland set, featuring a heart-shaped throne, three large playing cards, and the Cheshire Cat’s grin. Next to the throne is a table with a teapot and cups, while grass, toadstools, and a golden pocket watch decorate the floor, all framed by black and red diamond shapes.

Atlas Evans

A digital drawing of a spacious beer hall with brick walls, softly lit by fire torches. One side features a large bench, while the opposite side has a row of smaller benches with metal tankards on top.
A digital drawing of a spacious beer hall with brick walls, softly lit by fire torches. One side features a large bench, while the opposite side has a row of smaller benches with metal tankards on top.

Matt Haigh

A digital drawing of a room with panelled sliding doors, featuring a central wooden table and chairs with a lantern on top. Nearby, a television sits beside bookshelves, while a large vase of cherry blossoms and a cabinet are on the opposite side.
A digital drawing of a room with panelled sliding doors, featuring a central wooden table and chairs with a lantern on top. Nearby, a television sits beside bookshelves, while a large vase of cherry blossoms and a cabinet are on the opposite side.

Nina Hawkshaw

A digital drawing of a circular island floating in a cloud-filled sky, with the moon visible. Below, a vast grey expanse stretches out. The island features a wooden cabin surrounded by trees, bushes, and rocks, with small circles of light scattered around.
A digital drawing of a circular island floating in a cloud-filled sky, with the moon visible. Below, a vast grey expanse stretches out. The island features a wooden cabin surrounded by trees, bushes, and rocks, with small circles of light scattered around.

Rob Lecko

A digital drawing of a cottage-style room, featuring a desk in the corner with a book on top and shelves above. Nearby, there is a fireplace with a cauldron full of bubbling green liquid beside it. In the corner, a set of stairs leads to an open doorway.
A digital drawing of a cottage-style room, featuring a desk in the corner with a book on top and shelves above. Nearby, there is a fireplace with a cauldron full of bubbling green liquid beside it. In the corner, a set of stairs leads to an open doorway.

Laura Perfiseva

A digital drawing of a bedroom with a mattress, blanket, and pillows in one corner and three bookshelves opposite. A rug lies near a desk with a keyboard, mouse, headphones, and two monitors. A large speaker with purple lights sits beside the desk, while brown curtains frame the window.
A digital drawing of a bedroom with a mattress, blanket, and pillows in one corner and three bookshelves opposite. A rug lies near a desk with a keyboard, mouse, headphones, and two monitors. A large speaker with purple lights sits beside the desk, while brown curtains frame the window.

Harrison Sikora

A digital drawing of a set with a pavement and streetlights leading into a disordered shop. Stacked TVs and a desk line one side, while paper strewn on the floor surrounds a counter in the center. Open fitting cabinet doors stand next to a mannequin.
A digital drawing of a set with a pavement and streetlights leading into a disordered shop. Stacked TVs and a desk line one side, while paper strewn on the floor surrounds a counter in the center. Open fitting cabinet doors stand next to a mannequin.

Leroy Thomasi

A digital drawing of a cloth teepee propped by a stick, nestled between stacked wooden boxes. Two candles flicker in an iron holder beside it.
A digital drawing of a cloth teepee propped by a stick, nestled between stacked wooden boxes. Two candles flicker in an iron holder beside it.

Hattie Thompson

A digital drawing depicting a section of a two-story, old-fashioned house. On the ground floor, a four-poster bed is positioned next to a table with a candlestick, while a wrought iron chandelier hangs above. A wooden ladder leads to the upper storey, where a series of wooden boxes are stacked on top of each other next to a flickering candle on the floor.
A digital drawing depicting a section of a two-story, old-fashioned house. On the ground floor, a four-poster bed is positioned next to a table with a candlestick, while a wrought iron chandelier hangs above. A wooden ladder leads to the upper storey, where a series of wooden boxes are stacked on top of each other next to a flickering candle on the floor.

Hattie Thompson

The Course

This course focuses on bringing game worlds to life through captivating visuals. Games artists shape a game’s identity, working with games designers, concept artists, and animators to create visually compelling assets. Concept artists visualise ideas, character artists sculpt 3D models, and environment artists craft immersive settings to explore. Technical artists optimise the art production pipeline and enhance visual quality.

This course provides a collaborative platform, offering games artists the chance to showcase creativity and contribute to immersive gaming experiences within a thriving community of diverse creatives.

As a specialised arts university, we offer unparalleled resources and expertise to provide you with an exceptional education in games art. Access cutting-edge software, advanced hardware, and dedicated studio spaces equipped with industry-standard tools. Benefit from working closely with experienced industry professionals who offer valuable feedback and guidance, keeping you at the forefront of games art practices.

Our Industry Speaker Programme invites gaming industry professionals to share real-world insights and build connections for your future career.

Engage in professional opportunities through collaborative projects with BA (Hons) Games Design students and external game development initiatives. We will support you in developing networking skills and establishing professional contacts within the gaming industry. Collaborate with talented games designers, concept artists, filmmakers, animators, and fashion designers, fostering exciting collaborations and innovative projects.

*The placement year is subject to approval.

'Unreal' logo with text saying "Academic Partner 2024".

The Structure

You’ll delve into the core elements of games art, honing your skills in visual design, digital illustration, 2D art, and 3D modelling. You’ll grasp storytelling principles and their application to game environments, props and characters. Through engaging projects and immersive workshops, you’ll establish the groundwork for your creative expedition in games art.

Course Facilities

Our studios are outfitted with industry-standard equipment including high-specification PCs capable of running all industry-standard software games used in development such as Unreal Engine/Unity, Maya/Blender, 3D sculpting applications such as ZBrush and Adobe Substance Suite. There is a dedicated booth with hi-spec PCs and VR headsets to explore virtual reality workflows for game art and design purposes.

Students will also have access to a wide range of resources with a drop-in facility so work can be undertaken, provided resource inductions have been completed. This will include digital print, 3D scanning and 3D print resources.

Computer suites house networks of Apple Mac computers featuring regularly updated, industry-standard software for a wide range of creative applications that support all our courses and a purpose-built specialist library that includes special collections of artists’ books, games theory and illustrated books, monthly publications such as game industry/3D magazines, as well as the University archive. Self-service facilities are available throughout, supported by a dedicated and experienced team of library staff.

BA (Hons) Games Art

Virtual Tour

Video Showcase

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Career Opportunities

Our graduates will possess a comprehensive grasp of games art, enabling them to embark on a range of rewarding careers. Opportunities include concept artist, 3D modeller, material artist, character artist, environment artist, and art direction within the games development industry. Employment prospects extend to related fields like animation, virtual reality, themed entertainment design, and architectural visualisation. Your ability to create visually compelling experiences will set you apart in the industry. Graduates may also continue to postgraduate study.

Academic Staff

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Maya Jermy

BA (Hons) Games Art and BA (Hons) Games Design - Course Leader

*Please note that our courses are subject to an annual review process in order to maintain their quality and enhance the student experience. As a result, Course Specifications may be amended for the coming year.

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